Mixins.js 3.1 KB

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  1. /* ***** BEGIN LICENSE BLOCK *****
  2. * Version: MPL 1.1/GPL 2.0/LGPL 2.1
  3. *
  4. * The contents of this file are subject to the Mozilla Public License Version
  5. * 1.1 (the "License"); you may not use this file except in compliance with
  6. * the License. You may obtain a copy of the License at
  7. * http://www.mozilla.org/MPL/
  8. *
  9. * Software distributed under the License is distributed on an "AS IS" basis,
  10. * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
  11. * for the specific language governing rights and limitations under the
  12. * License.
  13. *
  14. * The Original Code is Snowl.
  15. *
  16. * The Initial Developer of the Original Code is Mozilla.
  17. * Portions created by the Initial Developer are Copyright (C) 2009
  18. * the Initial Developer. All Rights Reserved.
  19. *
  20. * Contributor(s):
  21. * Myk Melez <myk@mozilla.org>
  22. *
  23. * Alternatively, the contents of this file may be used under the terms of
  24. * either the GNU General Public License Version 2 or later (the "GPL"), or
  25. * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
  26. * in which case the provisions of the GPL or the LGPL are applicable instead
  27. * of those above. If you wish to allow use of your version of this file only
  28. * under the terms of either the GPL or the LGPL, and not to allow others to
  29. * use your version of this file under the terms of the MPL, indicate your
  30. * decision by deleting the provisions above and replace them with the notice
  31. * and other provisions required by the GPL or the LGPL. If you do not delete
  32. * the provisions above, a recipient may use your version of this file under
  33. * the terms of any one of the MPL, the GPL or the LGPL.
  34. *
  35. * ***** END LICENSE BLOCK ***** */
  36. let EXPORTED_SYMBOLS = ["Mixins"];
  37. /**
  38. * Mix attributes (properties, methods, getters/setters) from the source object
  39. * into the target object.
  40. *
  41. * Note: doesn't mix in attributes that already exist in the target object
  42. * (i.e. doesn't override existing attributes).
  43. * ??? Should it?
  44. *
  45. * FIXME: give the target object access in some way to the source's version
  46. * of attributes it overrides.
  47. *
  48. * @param source {Object} the object that provides attributes
  49. * @param target {Object} the object that receives attributes
  50. */
  51. function mixin(source, target) {
  52. for (let attribute in source) {
  53. // Don't mix in attributes that already exist in the target.
  54. if (attribute in target)
  55. continue;
  56. let getter = source.__lookupGetter__(attribute);
  57. let setter = source.__lookupSetter__(attribute);
  58. // We can have a getter, a setter, or both. If we have either, we only
  59. // define one or both of them. Otherwise, we assign the property directly.
  60. if (getter || setter) {
  61. if (getter)
  62. target.__defineGetter__(attribute, getter);
  63. if (setter)
  64. target.__defineSetter__(attribute, setter);
  65. }
  66. else
  67. target[attribute] = source[attribute];
  68. }
  69. }
  70. // FIXME: support both source and target arguments accepting arrays of objects.
  71. let Mixins = {
  72. mix: function(source) {
  73. return {
  74. source: source,
  75. into: function(target) {
  76. mixin(this.source, target);
  77. }
  78. };
  79. }
  80. };